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EVOL CAFE (Unity)

A fan game based on the mobile game MLQC. It was made for MLQC Chinese server's 5th anniverary celebration.

This real-time strategy game lets you control the characters from the original game to operate a cafe that serves variety of cakes to customers. The goal to this game is to earn enough money and ingredients within limited turns to make a cake for a newly founded festival: Cake Festival.

Role:
Programmer
Gameplay Designer
Character Art/Animation
Environment Art
Music Edit

Team size: 2

Go To:

Play the Game:
(Chinese language only,
English language WIP)

Tools Used For This Project

tools

In this project, A* pathfinding package was used in the game engine.

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Engine: Unity

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Language: C#

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External tools used include:

  • Aseprite

  • Beepbox

  • Audacity

Script

  • Utilized pathfinding tool and customized it to fit the specific need for this game

  • Displays daily specials on the blackboard and the cake displayed on the shelf based on the chef assigned for the day

  • Neon light color changes based on the server of the day

Gameplay Design

RTS Gameplay Design

Player plays as a cafe owner and controls 2 server to run the storefront throughout the day. Player needs to serve as many customers as possible within the limited time.

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There is little to no punishment designed to this game considering the target audience mostly being the audience of the game MLQC.

Different amount of money earned from each level can result in different cake design the player created (or no cake) at the end.

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图片_20230517171705.png

Management Gameplay Design

At the beginning of each level, player is prompted to assign characters to different positions for the day base on the characters' stamina.

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Total stamina: 6

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Server: cost 2 stamina/day (2 openings)

Chef: cost 3 stamina/day (1 opening)

Rest: recover 1 stamina/day (2 openings)

Go out: recover 1 stamina/day (1 opening)

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By having different character going out, each of them brings back different ingredient for decoration of the cake for Cake Festival.

The amount of each decoration also affects the look of the cake, which adds replayability to the game.

Animation

Character Art and Animation

Total of 28 spritesheets of animations (each with 8 frames) were created for this game.

  • Character walk - front: player character and npc

  • Character walk - back: player character and npc

  • Character walk - front holding tray position: player character

  • Character walk - back holding tray position: player character

and 32 still images for standing and sitting

Draft:

anim_walk.gif
char_sit.png
char_sit_back.png

Player Character (walk - front):

anim_walk_me.gif
anim_walk_lzy.gif
anim_walk_xm.gif
anim_walk_bq.gif
anim_walk_zql.gif
anim_walk_lx.gif

NPC (walk -front):

anim_walk_female.gif
anim_walk_male.gif
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