Programming
System Design
Programming
System Design
Programming
System Design
Programming
System Design
Game Designer
EVOL CAFE (Unity)
A fan game based on the mobile game MLQC. It was made for MLQC Chinese server's 5th anniverary celebration.
This real-time strategy game lets you control the characters from the original game to operate a cafe that serves variety of cakes to customers. The goal to this game is to earn enough money and ingredients within limited turns to make a cake for a newly founded festival: Cake Festival.
Role:
Programmer
Gameplay Designer
Character Art/Animation
Environment Art
Music Edit
Team size: 2
Go To:
Play the Game:
(Chinese language only,
English language WIP)
Tools Used For This Project
In this project, A* pathfinding package was used in the game engine.
Engine: Unity
Language: C#
External tools used include:
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Aseprite
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Beepbox
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Audacity
Script
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Utilized pathfinding tool and customized it to fit the specific need for this game
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Displays daily specials on the blackboard and the cake displayed on the shelf based on the chef assigned for the day
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Neon light color changes based on the server of the day
RTS Gameplay Design
Player plays as a cafe owner and controls 2 server to run the storefront throughout the day. Player needs to serve as many customers as possible within the limited time.
There is little to no punishment designed to this game considering the target audience mostly being the audience of the game MLQC.
Different amount of money earned from each level can result in different cake design the player created (or no cake) at the end.

Management Gameplay Design
At the beginning of each level, player is prompted to assign characters to different positions for the day base on the characters' stamina.
Total stamina: 6
Server: cost 2 stamina/day (2 openings)
Chef: cost 3 stamina/day (1 opening)
Rest: recover 1 stamina/day (2 openings)
Go out: recover 1 stamina/day (1 opening)
By having different character going out, each of them brings back different ingredient for decoration of the cake for Cake Festival.
The amount of each decoration also affects the look of the cake, which adds replayability to the game.
Character Art and Animation
Total of 28 spritesheets of animations (each with 8 frames) were created for this game.
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Character walk - front: player character and npc
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Character walk - back: player character and npc
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Character walk - front holding tray position: player character
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Character walk - back holding tray position: player character
and 32 still images for standing and sitting
Draft:



Player Character (walk - front):






NPC (walk -front):

